![]() The spaces on your sheet are colour coded, dictating which dice you can use to fill those spaces. You score from two sources: the raw sum of your rolls and the amount of exact hits you get. What do you do in the game? The goal is to score points by filling your coupon with rolled numbers. Everything is well-designed, looks nice and doesn’t take any more space than is necessary. No pencils, this time, so provide your own. What’s in the box? A pad of scoring sheets, rules and six colourful six-sided dice. The game: Twenty One by Steffen Benndorf and Reinhard Staupe, published by NSV in Germany and White Goblin in Netherlands in 2017.Įlevator pitch: Another quick die-rolling, coupon-filling game that keeps everybody active on everyone’s turn. I bought a copy of Twenty One from a trip to Amsterdam as a souvenir.
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